Orcus Level 33 Solo Brute (Leader)
Gargantuan Elemental Humanoid XP 155,000
Initiative +22 Senses Perception +28; darkvision, low-light vision
Aura of Death (Necrotic) aura 20; Enemies that enter or start their turn in the aura take 10 necrotic damage (20 necrotic damage while Orcus is bloodied)
The Dead Rise aura 6; Enemies (including flying ones) treat the area within the aura as difficult terrain, and any dead creature within the aura at the start of Orcus's turn (except those killed by the Wand of Orcus) rises as an abyssal ghoul myrmidon (page 119) to fight at Orcus's command.
HP 1,525; Bloodied 762
AC 48; Fortitude 51, Reflex 46, Will 49
Immune disease, poison, necrotic; Resist 10 variable (3/encounter; see glossary)
Saving Throws +5
Speed 6, fly 10 (clumsy), teleport 6
Action Points 2
MWand of Orcus (Standard; At-will); ♦ Necrotic, Weapon
Reach 4; +37 vs. AC; 2d12+12 damage plus 1d12 necrotic damage, and the target is weakened (save ends); see also master of undeath.
mTouch of Death (Standard; recharge 6); ♦ Necrotic
Reach 4; +33 vs. Fortitude; the target is reduced to 0 hit points *resistance or immunity to necrotic damage does not apply). Miss: the target takes necrotic damage equal to its bloodies value.
mTail Lash (Immediate Reaction, when an enemy moves or shifts into a square adjacent to Orcus; At-will)
+36 vs. AC; 2d8 + 12 damage, and the target is stunned until the end of Orcus's next turn and is knocked prone.
cNecrotic Burst (Standard; recharge 6); ♦ Healing, Necrotic
Close burst 10; +38 vs. Fortitude; 2d12 + 12 necrotic damage, and all undead in the burst regain 20 hit points.
Master of Undeath ()
At the start of Orcus's turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith (page 267) under Orcus's command.
Alignment Chaotic Evil Languages Abyssal, Common
Skills Arcana +28, History +28, Intimidate +31, Religion +28
Str 35 (+28); Dex 22 (+22); Wis 25 (+23);
Con 33 (+27); Int 25 (+23); Cha 30 (+26);
Equipment Wand of Orcus